Monday, February 4, 2008

MULTIMEDIA

DEFINITION

In personal computing, software and applications that combine:

  • text - alphanumeric characters use to descride something thru forming of words
    sound - a distinctive noise made by a single object
  • audio - portion that is heard of a radio or television program or commercial or of an audiovisual presentation
  • graphics - the representation of data in a way that includes images
  • animation - is a series of still drawings that, when viewed in rapid succession, gives the impression of a moving picture
  • images - physical likeness or representation of a person, animal, or thing, photographed, painted, sculptured, or otherwise made visible
  • video - is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.

REQUIREMENTS

  • powerful microprocess or large memory and storage capabilities
  • a high-quality monitor and a video accelerator
  • external loudspeakers or headphones and a sound card
  • CD-ROM or DVD-ROM
  • microphone or keyboarddigital camera or scanner
  • videocassette recorder or camcorder

USES

  • Creative industries
    Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services.
  • Commercial
    Exciting presentations are used to grab and keep attention in advertising.
  • Entertainment and fine arts
    In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer.
  • Education
    In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia and almanacs.
  • Engineering
    Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training.
  • Industry
    In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers.
  • Mathematical and Scientific Research
    In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation.
  • Medicine
    In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

Saturday, January 26, 2008

SEARCH ENGINE vs PORTAL

Web Search Engine

  • a program that searches documents for specified keywords and returns a list of the documents where the keywords were found.
  • provide an interface to search for information on the worldwide web
  • a program that indexes documents, and then attempts to match documents relevant to a user's search requests.
    The term search engine is most commonly used to refer to Web search engines, although other types of search engines exist. Web search engines attempt to index a large portion of pages on the World Wide Web. Other search engines are topic-specific, region-specific, and even site-specific.
  • they index millions of sites on the Web, so that Web surfers like you and me can easily find Web sites with the information we want. By creating indexes, or large databases of Web sites (based on titles, keywords, and the text in the pages), search engines can locate relevant Web sites when users enter search terms or phrases.
  • popular web search engine: Google Search, Live Search, Yahoo! Search

Web Portal

  • a Web site or service that offers a broad array of resources and services, such as e-mail, forums, search engines, and on-line shopping malls.
  • is a site that functions as a point access to information on the worldwide web
  • a site featuring a suite of commonly used services, serving as a starting point and frequent gateway to the Web.Web portal services often include a search engine or directory, news, email, stock quotes, maps, forums, chat, shopping, and options for customization. These are only some of the most frequently offered services; large portals often include dozens or hundreds of bundled services.
  • portals typically include search engines and large directories of websites. Most large portals have millions of Web pages indexed for visitors to search though. They also have large directories of Web sites, which are categorized by topic. Though the primary purpose of a portal is to find other sites for you, many now include a lot of information within their own sites.
  • popular web portals: Google.com, MSN.com, Yahoo.com

W3C vs ISOC

  • the main international standards organization for the World Wide Web
  • founded on October 1994 by Tim-Berners Lee
  • has 400 organizations, 441 members and 16 offices all over the world
  • created to ensure compatibility and agreement among industry members in the adoption of new standards
  • has no provision for individual membership
  • does not have a certification program

Mission

“to lead the World Wide Web to its potential by developing protocols and guidelines that ensure long-term growth for the Web”

Goals

  • To make the benefits of the web available to all people, whatever their hardware, software, network infrastructure, native language, culture, geographical location, or physical or mental ability.
  • To make Web access from any kind of device as simple, easy and convenient as Web access from a desktop.
  • To enable people to solve problems that would otherwise be too tedious or complex to solve.To promote technologies that enable a more collaborative environment, a Web where accountability, security, confidence, and confidentiality are all possible, and where people participate according to their individual privacy requirements and preferences.

Activities

  • Extensible Markup Language (XML)
  • Graphics
  • HTML
  • Internationalization
  • MathMobile Web Initiative
  • Multimodal Interaction
  • Patent Policy
  • Privacy
  • Rich Web Client
  • Security
  • Semantic Web
  • Style
  • Synchronized Multimedia
  • Ubiquitous Web Applications
  • Voice Browser
  • WAI Technical
  • Web ServicesXForm

Membership

W3C Membership is available to all organizations. If your organization is investing significant resources into Web technologies — either by developing Web-based products, using Web technologies as an enabling medium for your work, conducting research on the Web, and/or developing products based on W3C specifications — then your organization should be a W3C Member. Adoption of W3C standards and reliance of global commerce and information exchange upon these standards continue to grow. Those who participate in our work have a unique opportunity to shape W3C standards and to leverage them to create new markets, expand existing markets, and participate directly in the revolution that continues to change the way the world works.

  • is an international, nonprofit organization founded to provide leadership in internet related standards education and policy
  • founded on 1992 by Vint Cerf, Bob Kahn and Lyman Chapin
  • has 80 organizations, 27000 individual members and 3 offices
  • created to provide a corporate structure to support the internet standards development process
  • has a provision for individual membership
  • do have a certification program

Mission

“to assure the open development, evolution and use of the internet for the benefit of all the people throughout the world”

Goals

  • Development, maintenance, evolution, and dissemination of standards for the Internet and its internetworking technologies and applications.
  • Growth and evolution of the Internet architecture.
  • Maintenance and evolution of effective administrative processes necessary for operation of the global Internet and internets.
  • Education and research related to the Internet and internetworking.
  • Harmonization of actions and activities at international levels to facilitate the development and availability of the Internet.
  • Collection and dissemination of information related to the Internet and internetworking, including histories and archives.
  • Assisting technologically developing countries, areas, and peoples in implementing and evolving their Internet infrastructure and use.Liaison with other organizations, governments and the general public for coordination, collaboration, and education in effecting the above purposes.

Activities

  • Trust and the future of the Internet
  • Interconnectivity and standards development
  • ISOC Fellowship to the IETF
  • Membership and chapter development
  • The User Centric Internet
  • ccTLD Workshops
  • Internet governance leadership
  • Conferences and Events
  • Internet policy presence on key issues
  • Regional ISOC Bureaus
  • PublicationsRegional Policy Advisory Groups

Membership

ISOC is supported by an active, global network of members who help promote and pursue the ISOC mission in all parts of the Internet community and all parts of the world. Members benefit from access to educational opportunities and informational resources and they participate actively in ISOC discussions and activities. Members are vital to ISOC’s existence, providing energy, support, ideas, inspiration, and funding.

Wednesday, January 16, 2008

Internet: Now and Then

OVERVIEW

Internet is a worldwide, publicly accessible series of interconnected computer networks that transmit data by packet switching using the standard Internet Protocol. Although the basic applications and guidelines that make the internet possible had existed for almost a decade, the network did not gain a public face until the 1990s.

Tim Berners-Lee, English Scientist who invented the Web along with the HTML tool that allowed a person to write a web page in 1989.

The internet is a collection of interconnected computer networks linked by copper wires, fiber-optic cables, wireless connections and etc. In contrast, the Web is a collection of interconnected documents and resources, linked by hyperlinks and URLs.

APPLICATION

Electronic Mail. The concept of sending electronic text messages between parties in a way analogous to mailing letters or memos predates the creation of the Internet.

Remote Access. The internet allows computer users to connect to other computers and information stores easily, wherever they maybe across the world.

File Sharing. A computer file can be e-mailed to customers, colleagues and friends as an attachment.

Streaming Media. Many existing radio and television broadcasters provide Internet 'feeds' of their live audio and video streams.

Voice Telephony. VoIP stands for Voice over IP, where IP refers to the Internet Protocol that underlies all Internet communication. This phenomenon began as an optional two-way voice extension to some of the Instant Messaging systems that took off around the year 2000.

FUTURE TRENDS

Semantic Web. It's about making the Web more 'intelligent', or as Berners-Lee himself described it: computers "analyzing all the data on the Web ‚the content, links, and transactions between people and computers."

Artificial Intelligence. AI means making intelligent machines, to test a machine's capability to participate in human-like conversation.

Virtual Worlds. Looking at Korea as an example, as the 'young generation' grows up and infrastructure is built out, virtual worlds will become a vibrant market all over the world over the next 10 years.

Mobile. In 10 years time there will be many more location-aware services available via mobile devices.

Online Video/Internet TV. It's fair to say that in 10 years time, Internet TV will be totally different to what it is today. Higher quality pictures, more powerful streaming, personalization, sharing, and much more - it's all coming over the next decade.

THE WEB: LOOKING BACK, LOOKING FORWARD



Lovelace Lecture (The Web: Looking Back, Looking Forward) given by Tim Berners-Lee to the British Computer Society on Tuesday 13 March 2007 at the Congress Centre, London
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Friday, December 7, 2007

AMACU 27th Foundation Day

As one of the organizer of the Engineering students...comparing from last year's celebration of Foundation Day to this year...last year was much more fun for me...because the 26th celebration of Foundation Day was more organize and presentable...everyone is active and competitive...almost every student participates in the said event...

But this year's celebration...I had a hard time convincing the students to join the events of the ceremony...the students don't want to participate because of financial problems...or they are not contented with the incentives that the professors will be given to them...others...they just dont want to join...it was really tough for me because I was the treasurer of the society...even giving financial supports to the ones who participate in the ceremony...some of them don't want to give contributions...

This year's Foundation Day was really a mess...even the helding of the sports event...they'd rushed it...they'd finished it for only two days...imagine that...even the crowning of the Ms. AMA was a mess...waaaaaaaaaah...I can't imagine that this is happening...

I'm not mad because our team got the third place...I dont care...all I'm just saying is that of all the events that is happening in the school...the celebration of the Foundation Day is the most important...it should be organized and well prepared...haaaaaaay...that's all...peace... (^_^)V