DEFINITION
In personal computing, software and applications that combine:
- text - alphanumeric characters use to descride something thru forming of words
sound - a distinctive noise made by a single object - audio - portion that is heard of a radio or television program or commercial or of an audiovisual presentation
- graphics - the representation of data in a way that includes images
- animation - is a series of still drawings that, when viewed in rapid succession, gives the impression of a moving picture
- images - physical likeness or representation of a person, animal, or thing, photographed, painted, sculptured, or otherwise made visible
- video - is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.
REQUIREMENTS
- powerful microprocess or large memory and storage capabilities
- a high-quality monitor and a video accelerator
- external loudspeakers or headphones and a sound card
- CD-ROM or DVD-ROM
- microphone or keyboarddigital camera or scanner
- videocassette recorder or camcorder
USES
- Creative industries
Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services. - Commercial
Exciting presentations are used to grab and keep attention in advertising. - Entertainment and fine arts
In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. - Education
In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia and almanacs. - Engineering
Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training. - Industry
In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers. - Mathematical and Scientific Research
In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation. - Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.