Monday, February 4, 2008

MULTIMEDIA

DEFINITION

In personal computing, software and applications that combine:

  • text - alphanumeric characters use to descride something thru forming of words
    sound - a distinctive noise made by a single object
  • audio - portion that is heard of a radio or television program or commercial or of an audiovisual presentation
  • graphics - the representation of data in a way that includes images
  • animation - is a series of still drawings that, when viewed in rapid succession, gives the impression of a moving picture
  • images - physical likeness or representation of a person, animal, or thing, photographed, painted, sculptured, or otherwise made visible
  • video - is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.

REQUIREMENTS

  • powerful microprocess or large memory and storage capabilities
  • a high-quality monitor and a video accelerator
  • external loudspeakers or headphones and a sound card
  • CD-ROM or DVD-ROM
  • microphone or keyboarddigital camera or scanner
  • videocassette recorder or camcorder

USES

  • Creative industries
    Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism, to media and software services.
  • Commercial
    Exciting presentations are used to grab and keep attention in advertising.
  • Entertainment and fine arts
    In addition, multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. In the Arts there are multimedia artists, whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer.
  • Education
    In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia and almanacs.
  • Engineering
    Software engineers may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training.
  • Industry
    In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and coworkers.
  • Mathematical and Scientific Research
    In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation.
  • Medicine
    In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.

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